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Flare3D is a framework for developing interactive three-dimensional graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Flare3D includes a 3D object editor and a 3D graphics engine for rendering 3D graphics. Flare3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D has not been under active development since late 2014.

Flare3D
Flare3D Logo.jpg
Flare3D IDE 271.png
Flare3D IDE with viewport (center), object properties (top right), and texture panel
Developer(s) Flare3D (Ariel Nehmad, Adrian Simonovich, Jose Luis Ressia)
Stable release
2.7.1 / February 12, 2014; 2 years ago (2014-02-12)
Development status Active
Written in ActionScript 3
Operating system Web, Windows, iOS, Android, BlackBerry
Type Content creation system
License Proprietary
Website flare3d.com

Flare3D is a framework for developing interactive three-dimensional (3D) graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics. Flare3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D has not been under active development since late 2014.

Flare3D has been used to develop popular browser-based video games such as FarmVille 2 and CityVille 2. Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Away3D.

The Flare3D platform consists of a 3D world editor, a runtime engine, and a collection of plug-ins for various applications.

The 3D editor may be used to lay out 3D objects, and to generate compressed Flare3D binary packages of 3D models. Such 3D models and animations may be imported from third-party programs such as Autodesk 3ds Max, or Autodesk Maya, or other mesh-based 3D modeller. The 3D runtime engine is typically supplied as a closed-source SWC package, although small portions are released on the GitHub open-source website.

The Flare3D engine uses Stage3D for GPU-accelerated rendering, and contains support for rigid body physics, skeletal animations, and a proprietary GPU-shader language known as FLSL (Flare3D Shader Language). The engine also integrates with FLARToolkit (for augmented reality), Away Physics (from Away3D) and Starling (an Adobe project).

The Flare3D plug-in for Autodesk 3ds Max is provided for free, and enables one-click exporting of a 3D model from 3ds Max to the Flare3D file format. Animation data is also exported, for "Hierarchical" and "Skinned"-based animations. Texture data is automatically converted from unsupported formats to JPG and PNG formats which are supported by the Flare3D engine.

Flare3D has online help and a collaboratively-edited Wiki, forums, tutorials, examples, and documentation.

Flare3d Tutorial - Texturing || Editing Arenas || RIR TUBE

Hello Everybody! This is my 2nd video of flare3d tutorial series. In this video you can learn about the texturing in flare3d. It is mainly created for newbie flare3d ...

Flare 3D - 2.7 Free download || Edit your wr3d 3d files!

If you want to edit wr3d arena, items etc then you need this software for sure! Flare 3d is only supported to edit .zf3d file. (I think) Check out your game's arena or ...

Flare3D Studio - whole production process

From export to web publishing. This video shows the whole production process for publish 3D content in Flash using Flare3D Studio. You can test this demo in: ...

Flare3D - Tutorial - Simple project with Flash Builder

This tutorial shows how to create a Flare3D project with Flash Builder that loads a 3D model. Download Flare3D from http://www.flare3d.com More tutorials and ...

Flare3D 2.0 VideoGame Demo in Flash using Adobe Flash Molehill

This videogame has been developed with flare3D 2 using Adobe Flash Molehill (Adobe Flash New 3D API). This demo was presented in Adobe MAX 2010.

Chase Life by Eccentric Engine made with Flare3D

The game was made using Flare3D. Can be played with keyboard or using a mobile device as gamepad.